Victim of the Rosewater Paradox Found Near Computer, Sans Head

By: Loonook - January 11, 2002

Geoffrey Turkin has been identified by authorities at the DCI as the official 1000th victim of the so-called "Rosewater Paradox", an idea that crappy rares must be printed so that a theoretical constant known from the 'Homeland's "What The Hell Is That" (WTHIT) constant, first discovered by several members of the staffs of many online magazines during the release of Homelands.

The Rosewater Paradox was explained on the site www.magicthegathering.com wherein Rosewater responded to a query by a (allegedly) unknown player who would be the first sacrifice to the Paradox (We at misetings advise that you not look directly look at this text):

(The question of why R&D should make playable cards at all times) is a very complex question that I'm sure I'll discuss in greater detail in a future column. But the short answer is that weak cards are a fundamental part of the game. Richard Garfield has described Magic as a 'game of exploration.' Much of the fun of the game comes from players examining each new set to see what they can discover. Many players take great enjoyment in finding use of cards that others dismiss. R&D cannot make bad cards that are secretly good without also making bad cards that are actually bad.

The history of Magic is filled with 'sucky' cards that later show up in high-profile decks (High Tide, Despotic Scepter, Lion's Eye Diamond, etc.). The reason that a large percentage of these cards is rare is that we tend to avoid making cards with narrow functions common or uncommon because they have no role in limited. One way to get a good appreciation of how cards rise in value as players find uses for them is to go back and look at a review of an old set.

Upon reading the answer to his question, one Elliot Fertik was observed as walking away from his computer, after which his heart exploded in his chest and his head fell off of his body.

"We are well aware of the consequences of letting this article remain on the site... but hey, Rosewater. ITS ROSEWATER!!! you don't double-cross him!!! Why do you think Wakefield hasn't actually been seen in public over a year..." the late Collin Jackson told reporters at a press conference. Shortly after this meeting, Jackson was found with several deep stab wounds in the neck and chest.

When reporters for misetings attempted to reach Rosewater for further comment in the R&D labs, several deathly pale zombie-like R&D team 'members' escorted us out of the building... speaking such incoherent sentences as "Lions Eye... some good... Battering Ram... beatttings"

- Loonook

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MiseTings is a Magic: the Gathering humor site. MiseTings.Com is not intended for readers under 18 years of age. MiseTings content does not represent the views or opinions of the editor. All original content herein is copyright © 2001-2006, World Wide Webware, all rights reserved. No portion of this web site may be used in any way without expressed written consent. Magic: The Gathering® is a registered trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. MiseTings is not produced or endorsed by Wizards of the Coast, Inc. We respect your privacy, interested parties should check our Privacy Policy. Play hard and mise often.

Victim of the Rosewater Paradox Found Near Computer, Sans Head - MiseTings

Victim of the Rosewater Paradox Found Near Computer, Sans Head

By: Loonook - January 11, 2002

Geoffrey Turkin has been identified by authorities at the DCI as the official 1000th victim of the so-called "Rosewater Paradox", an idea that crappy rares must be printed so that a theoretical constant known from the 'Homeland's "What The Hell Is That" (WTHIT) constant, first discovered by several members of the staffs of many online magazines during the release of Homelands.

The Rosewater Paradox was explained on the site www.magicthegathering.com wherein Rosewater responded to a query by a (allegedly) unknown player who would be the first sacrifice to the Paradox (We at misetings advise that you not look directly look at this text):

(The question of why R&D should make playable cards at all times) is a very complex question that I'm sure I'll discuss in greater detail in a future column. But the short answer is that weak cards are a fundamental part of the game. Richard Garfield has described Magic as a 'game of exploration.' Much of the fun of the game comes from players examining each new set to see what they can discover. Many players take great enjoyment in finding use of cards that others dismiss. R&D cannot make bad cards that are secretly good without also making bad cards that are actually bad.

The history of Magic is filled with 'sucky' cards that later show up in high-profile decks (High Tide, Despotic Scepter, Lion's Eye Diamond, etc.). The reason that a large percentage of these cards is rare is that we tend to avoid making cards with narrow functions common or uncommon because they have no role in limited. One way to get a good appreciation of how cards rise in value as players find uses for them is to go back and look at a review of an old set.

Upon reading the answer to his question, one Elliot Fertik was observed as walking away from his computer, after which his heart exploded in his chest and his head fell off of his body.

"We are well aware of the consequences of letting this article remain on the site... but hey, Rosewater. ITS ROSEWATER!!! you don't double-cross him!!! Why do you think Wakefield hasn't actually been seen in public over a year..." the late Collin Jackson told reporters at a press conference. Shortly after this meeting, Jackson was found with several deep stab wounds in the neck and chest.

When reporters for misetings attempted to reach Rosewater for further comment in the R&D labs, several deathly pale zombie-like R&D team 'members' escorted us out of the building... speaking such incoherent sentences as "Lions Eye... some good... Battering Ram... beatttings"

- Loonook

Discuss this article in the Magic: the Gathering Forums!

MiseTings is a Magic: the Gathering humor site. MiseTings.Com is not intended for readers under 18 years of age. MiseTings content does not represent the views or opinions of the editor. All original content herein is copyright © 2001-2006, World Wide Webware, all rights reserved. No portion of this web site may be used in any way without expressed written consent. Magic: The Gathering® is a registered trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. MiseTings is not produced or endorsed by Wizards of the Coast, Inc. We respect your privacy, interested parties should check our Privacy Policy. Play hard and mise often.