Complete Fifth Dawn Spoiler - Part I

By: dbuel - March 19, 2004

White cards

Accountant
W
Creature - Human
0/1

Artifacts, Artifacts
3W
Enchantment
All permanents are artifacts. All cards not in play are artifacts. All players are artifacts. All counters are artifacts. All life counters, pens, pencils, paper and dice are artifacts. All foodstuffs and drinks are artifacts. (They kill you if you eat or drink them.)

Assemble Barn
W
Instant
Put a white 1/1 Human token into play.

Cue Theme Music
4WW
Instant
Put 4 white 2/2 Knight tokens into play. They have First Strike.

Encounter
1W
Instant
Counter target permanent. (You may choose +1/+1 counter, charge counter, age counter, et cetera.)

Fanatical Priest
1W
Creature - Human Cleric
Fanatical Priest comes into play under your control.
2/2

Glory Charger
3W
Creature - Horse
Blorking (Amklors are snurple.)
2/3

Highland
WWWW
Sorcery
Target opponent reveals his or her library. Remove from the game any number of cards in that library, other than basic land, except at least one card with each name. That player then shuffles his or her library.

Homegamer
1W
Creature - Human Soldier
Bingo - B6
2/2

Lump
4W
Instant
Target permanent has no type. (It can't attack, block, enchant or equip anything. It still has its abilities. This effect does not end at end of turn.)

Makin' Copies
2WW
Sorcery
Put a copy of target permanent into play.

Master of Arms
2W
Creature - Soldier
First Strike
1W: Tap target creature blocking Master of Arms. (This doesn't do anything anymore.)
2/2

National Guard
1W
Creature - Human Civilian
Phasing
2/2

Pride of Steel
2WW
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
All artifact creatures get +2/+2.

Reticent Cleric
1W
Creature - Human Cleric
Reticent Cleric can't be played.
2/2

Savage Constructed Rip
3WW
Sorcery
Destroy all creatures. They can't be regenerated. Gain 4 life.

Senator
1W
Creature - Human Politician
Creatures you control can't attack.
1/1

Trick
1W
Instant
Prevent the next 4 damage that would be dealt to target creature or player. You gain 4 life.

Unbalance
1W
Sorcery
Except for the player with the highest life total, each player gains life until all players have the same life total as the player with the highest. Players then draw cards the same way.

Wall of Pure Light
1W
Creature - Wall
(Walls can't attack.)
Wall of Pure Light can't block.
0/5


Blue cards

Aether Costliness
2U
Instant
Until end of turn, this spell costs at least 3 to play.

Big Flying Mist Thing
5U
Creature - Elemental
Flying
3/4

Blue Hurricane
XG
Sorcery
Blue Hurricane is blue.
Blue Hurricane deals X damage to all creatures with Flying and all players.

Boy-o'-War
U
Creature - Human Boy
When Boy-o'-War comes into play, return target creature with converted mana cost of 1 or less to its owner's hand.
1/1

Cloud Spirit
2U
Creature - Spirit
Flying
Cloud Spirit may block only creatures with Flying.
3/1

Cursory Drawback
UU
Instant
Counter target spell if there are no creatures in play.

Extremely Prodigal Sorcerer
2U
Creature - Human Wizard
T: Extremely Prodigal Sorcerer deals 1 damage to target creature at the beginning of your next upkeep.
1/1

Fact or Retarded
3U
Instant
Choose one: Look at the top five cards of your library, choose one of them and put it into your hand, then put a random one of the others into your hand, then put the rest in your graveyard; or draw three cards.

Laughable Drawback
2U
Instant
Draw 3 cards if there are no creatures in play.

Mising Tinger
3U
Creature - Wizard
When Mising Tinger comes into play, draw a card.
When Mising Tinger is put into a graveyard from play, draw a card.
T: Mising Tinger deals 1 damage to target creature or player.
0/3

Monolith Sentinel
1U
Creature - Drone
Flying
Monolith Sentinel doesn't untap during your untap step.
T: Add 3 to your mana pool.
4: Untap Monolith Sentinel.
1/1

Resonance of Steel
2UU
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, each player who controls one or more artifact creatures draws a card.

Severe Seizure
3U
Instant
You may play Severe Seizure only during another player's Draw Step.
Target active player skips his or her main phases and combat phase this turn.

Speculator
1U
Creature - Human Wizard
1U, T, Discard a card: Search your library for up to three cards and put them into your graveyard. Then shuffle your library.
1/1

Target
1U
Instant
Target player chooses a new target for target spell targeting a spell that targets a single target.

The River
U
Instant
Reveal your hand and the top card of your library. If among those cards there are four nonland cards with the same name, you win the game.

Turn Into Precon
2UU
Sorcery
Target player reveals his or her library. Remove all but two of the rares, all but one of each of the uncommons and all but two of each of the nonland commons from the game. That player then shuffles his or her library.

Unnecessary Qualifier
1U
Creature - Human Wizard
T: Until end of turn, the static abilities of target permanent are qualities instead, and permanents actually have the text of abilities that were granted by effects.
1/1

Wall of Sponge Material
1U
Creature - Wall
(Walls can't attack.)
0/1

Walrus Riders
2U
Creature - Human
U: Walrus Riders has Islandwalk until end of turn.
2/2


Black cards

Angry Beetle
5B
Creature - Insect
Angry Beetle can't be blocked by walls.
4/4

Bog Beetle
1B
Creature - Insect
Swampwalk
Bog Beetle can't block.
2/2

Building It For You
1BB
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
2BB: Put a -1/-1 counter on target creature.

Carrion Beetles
B
Creature - Insect
B, T: Remove up to three target cards in a single graveyard from the game.
1/1

Can't Think of Anything
4B
Sorcery
Can't Think of Anything deals 3 damage to target creature or player and you gain 3 life.

Corruption of Steel
2BB
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, target artifact creature gets -3/-3 until end of turn.

Dross Beetle
3B
Creature - Insect
4/2

Fat
BB
Enchant Creature
Enchanted creature is Fat.

Fifth Beetle
2B
Creature - Insect
Remove Fifth Beetle from the game: Draw a card.
2/1

French Twist
2BB
Creature - Minion Legend
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
2/2

Game of Satan
B
Sorcery
As an additional cost to play Game of Satan, forsake Jesus Christ as your personal savior.
Creatures you control get +1/+1 until end of turn.
Remove Game of Satan from your deck before playing if you're not playing for immortal souls.

Jaws of Death
2BB
Creature - Horror
Creatures opponents control attack if able.
Whenever Jaws of Death blocks a creature, destroy that creature. It can't be regenerated.
0/3

Keep What You Draft
4BB
Sorcery
All players reveal all unrevealed permanents and all cards not in play. Gain ownership of all rares. An opponent gains ownership of all nonrares. You lose the game.

Muck Engine
BB
Creature - Ooze
Flying
B, Sacrifice Muck Engine: Search your library for a Swamp and put it into play tapped. Then shuffle your library.
1/1

Necroimpotence
3B
Enchantment
B, Pay 2 life: Draw a card.

Nutclamp
2B
Enchant Creature
Enchanted creature gets +1/-1.
When enchanted creature is put into a graveyard from play, draw two cards.

Remove Target
4BB
Instant
Destroy target nonenchantment permanent.

Six-Mana Demon
4BB
Creature - Demon
Flying
5/5

Wall of Removed Human Skin
1BB
Creature - Wall
(Walls can't attack.)
When Wall of Removed Human Skin blocks one or more creatures, destroy it. It can't be regenerated.
0/2

Witchcraft
1BB
Enchantment
Sacrifice a permanent: Put a knowledge counter on Witchcraft.
At the beginning of your upkeep, you may remove a knowledge counter from Witchcraft. If you do, draw a card.

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MiseTings is a Magic: the Gathering humor site. MiseTings.Com is not intended for readers under 18 years of age. MiseTings content does not represent the views or opinions of the editor. All original content herein is copyright © 2001-2006, World Wide Webware, all rights reserved. No portion of this web site may be used in any way without expressed written consent. Magic: The Gathering® is a registered trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. MiseTings is not produced or endorsed by Wizards of the Coast, Inc. We respect your privacy, interested parties should check our Privacy Policy. Play hard and mise often.

Complete Fifth Dawn Spoiler - Part I - MiseTings

Complete Fifth Dawn Spoiler - Part I

By: dbuel - March 19, 2004

White cards

Accountant
W
Creature - Human
0/1

Artifacts, Artifacts
3W
Enchantment
All permanents are artifacts. All cards not in play are artifacts. All players are artifacts. All counters are artifacts. All life counters, pens, pencils, paper and dice are artifacts. All foodstuffs and drinks are artifacts. (They kill you if you eat or drink them.)

Assemble Barn
W
Instant
Put a white 1/1 Human token into play.

Cue Theme Music
4WW
Instant
Put 4 white 2/2 Knight tokens into play. They have First Strike.

Encounter
1W
Instant
Counter target permanent. (You may choose +1/+1 counter, charge counter, age counter, et cetera.)

Fanatical Priest
1W
Creature - Human Cleric
Fanatical Priest comes into play under your control.
2/2

Glory Charger
3W
Creature - Horse
Blorking (Amklors are snurple.)
2/3

Highland
WWWW
Sorcery
Target opponent reveals his or her library. Remove from the game any number of cards in that library, other than basic land, except at least one card with each name. That player then shuffles his or her library.

Homegamer
1W
Creature - Human Soldier
Bingo - B6
2/2

Lump
4W
Instant
Target permanent has no type. (It can't attack, block, enchant or equip anything. It still has its abilities. This effect does not end at end of turn.)

Makin' Copies
2WW
Sorcery
Put a copy of target permanent into play.

Master of Arms
2W
Creature - Soldier
First Strike
1W: Tap target creature blocking Master of Arms. (This doesn't do anything anymore.)
2/2

National Guard
1W
Creature - Human Civilian
Phasing
2/2

Pride of Steel
2WW
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
All artifact creatures get +2/+2.

Reticent Cleric
1W
Creature - Human Cleric
Reticent Cleric can't be played.
2/2

Savage Constructed Rip
3WW
Sorcery
Destroy all creatures. They can't be regenerated. Gain 4 life.

Senator
1W
Creature - Human Politician
Creatures you control can't attack.
1/1

Trick
1W
Instant
Prevent the next 4 damage that would be dealt to target creature or player. You gain 4 life.

Unbalance
1W
Sorcery
Except for the player with the highest life total, each player gains life until all players have the same life total as the player with the highest. Players then draw cards the same way.

Wall of Pure Light
1W
Creature - Wall
(Walls can't attack.)
Wall of Pure Light can't block.
0/5


Blue cards

Aether Costliness
2U
Instant
Until end of turn, this spell costs at least 3 to play.

Big Flying Mist Thing
5U
Creature - Elemental
Flying
3/4

Blue Hurricane
XG
Sorcery
Blue Hurricane is blue.
Blue Hurricane deals X damage to all creatures with Flying and all players.

Boy-o'-War
U
Creature - Human Boy
When Boy-o'-War comes into play, return target creature with converted mana cost of 1 or less to its owner's hand.
1/1

Cloud Spirit
2U
Creature - Spirit
Flying
Cloud Spirit may block only creatures with Flying.
3/1

Cursory Drawback
UU
Instant
Counter target spell if there are no creatures in play.

Extremely Prodigal Sorcerer
2U
Creature - Human Wizard
T: Extremely Prodigal Sorcerer deals 1 damage to target creature at the beginning of your next upkeep.
1/1

Fact or Retarded
3U
Instant
Choose one: Look at the top five cards of your library, choose one of them and put it into your hand, then put a random one of the others into your hand, then put the rest in your graveyard; or draw three cards.

Laughable Drawback
2U
Instant
Draw 3 cards if there are no creatures in play.

Mising Tinger
3U
Creature - Wizard
When Mising Tinger comes into play, draw a card.
When Mising Tinger is put into a graveyard from play, draw a card.
T: Mising Tinger deals 1 damage to target creature or player.
0/3

Monolith Sentinel
1U
Creature - Drone
Flying
Monolith Sentinel doesn't untap during your untap step.
T: Add 3 to your mana pool.
4: Untap Monolith Sentinel.
1/1

Resonance of Steel
2UU
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, each player who controls one or more artifact creatures draws a card.

Severe Seizure
3U
Instant
You may play Severe Seizure only during another player's Draw Step.
Target active player skips his or her main phases and combat phase this turn.

Speculator
1U
Creature - Human Wizard
1U, T, Discard a card: Search your library for up to three cards and put them into your graveyard. Then shuffle your library.
1/1

Target
1U
Instant
Target player chooses a new target for target spell targeting a spell that targets a single target.

The River
U
Instant
Reveal your hand and the top card of your library. If among those cards there are four nonland cards with the same name, you win the game.

Turn Into Precon
2UU
Sorcery
Target player reveals his or her library. Remove all but two of the rares, all but one of each of the uncommons and all but two of each of the nonland commons from the game. That player then shuffles his or her library.

Unnecessary Qualifier
1U
Creature - Human Wizard
T: Until end of turn, the static abilities of target permanent are qualities instead, and permanents actually have the text of abilities that were granted by effects.
1/1

Wall of Sponge Material
1U
Creature - Wall
(Walls can't attack.)
0/1

Walrus Riders
2U
Creature - Human
U: Walrus Riders has Islandwalk until end of turn.
2/2


Black cards

Angry Beetle
5B
Creature - Insect
Angry Beetle can't be blocked by walls.
4/4

Bog Beetle
1B
Creature - Insect
Swampwalk
Bog Beetle can't block.
2/2

Building It For You
1BB
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
2BB: Put a -1/-1 counter on target creature.

Carrion Beetles
B
Creature - Insect
B, T: Remove up to three target cards in a single graveyard from the game.
1/1

Can't Think of Anything
4B
Sorcery
Can't Think of Anything deals 3 damage to target creature or player and you gain 3 life.

Corruption of Steel
2BB
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, target artifact creature gets -3/-3 until end of turn.

Dross Beetle
3B
Creature - Insect
4/2

Fat
BB
Enchant Creature
Enchanted creature is Fat.

Fifth Beetle
2B
Creature - Insect
Remove Fifth Beetle from the game: Draw a card.
2/1

French Twist
2BB
Creature - Minion Legend
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
2/2

Game of Satan
B
Sorcery
As an additional cost to play Game of Satan, forsake Jesus Christ as your personal savior.
Creatures you control get +1/+1 until end of turn.
Remove Game of Satan from your deck before playing if you're not playing for immortal souls.

Jaws of Death
2BB
Creature - Horror
Creatures opponents control attack if able.
Whenever Jaws of Death blocks a creature, destroy that creature. It can't be regenerated.
0/3

Keep What You Draft
4BB
Sorcery
All players reveal all unrevealed permanents and all cards not in play. Gain ownership of all rares. An opponent gains ownership of all nonrares. You lose the game.

Muck Engine
BB
Creature - Ooze
Flying
B, Sacrifice Muck Engine: Search your library for a Swamp and put it into play tapped. Then shuffle your library.
1/1

Necroimpotence
3B
Enchantment
B, Pay 2 life: Draw a card.

Nutclamp
2B
Enchant Creature
Enchanted creature gets +1/-1.
When enchanted creature is put into a graveyard from play, draw two cards.

Remove Target
4BB
Instant
Destroy target nonenchantment permanent.

Six-Mana Demon
4BB
Creature - Demon
Flying
5/5

Wall of Removed Human Skin
1BB
Creature - Wall
(Walls can't attack.)
When Wall of Removed Human Skin blocks one or more creatures, destroy it. It can't be regenerated.
0/2

Witchcraft
1BB
Enchantment
Sacrifice a permanent: Put a knowledge counter on Witchcraft.
At the beginning of your upkeep, you may remove a knowledge counter from Witchcraft. If you do, draw a card.

Discuss this article in the Magic: the Gathering Forums!

Related Stories

MiseTings is a Magic: the Gathering humor site. MiseTings.Com is not intended for readers under 18 years of age. MiseTings content does not represent the views or opinions of the editor. All original content herein is copyright © 2001-2006, World Wide Webware, all rights reserved. No portion of this web site may be used in any way without expressed written consent. Magic: The Gathering® is a registered trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. MiseTings is not produced or endorsed by Wizards of the Coast, Inc. We respect your privacy, interested parties should check our Privacy Policy. Play hard and mise often.