Complete Champions of Kamigawa Spoiler - Part I
White Cards
Adoption
2WW
Enchant Creature
Adoption can only enchant a creature you control.
When Adoption comes into play, gain control of target creature for as long as you control enchanted creature.
Ako's Salve
2W
Enchantment
You may pay 3 instead of paying the mana cost of Ako's Salve.
3: Choose one -- Target player gains 1 life; or prevent the next 1 damage that would be dealt to target creature or player this turn.
Ashigaru
W
Creature - Human Soldier
Ashigaru comes into play with a bullet counter on it.
T, remove a bullet counter from Ashigaru: Ashigaru deals 1 damage to target creature or player.
1/1
Aura Blast
1W
Instant
Destroy target enchantment. Draw a card.
Black Ward
W
Enchant Creature
Enchanted creature has Protection from black. This effect doesn't remove Black Ward.
Bok Choy
2WWW
Creature - Legend
First Strike
5/5
Cleaver Ward
W
Enchant Creature
Prevent all combat damage that would be dealt to enchanted creature.
Corner
2WW
Enchantment
All nonland noncreature permanents are Legendary.
All creatures are Legends in addition to their types.
Daimyo
WWW
Creature - Human Samurai Lord
Other creatures you control get +1/+1.
3/3
Dance Dance Revolution
1W
Enchantment
Sacrifice a token creature: Tap target creature.
Deafening Angel
3WW
Creature - Angel
Flying
Whenever Deafening Angel deals combat damage to a player, that player skips his or her next main phase.
2/4
Drrty Champion
WW
Creature - Human Cleric
Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.
1/1
Dread of Morning
2W
Enchantment
Creatures don't untap during their controller's untap steps.
2: Untap target creature you control. Any player may play this ability.
Drunken Master
3WW
Creature - Human Legend
Sacrifice a Libation: Put two +1/+1 counters on Drunken Master.
4/4
Elliptical
3W
Enchantment
Pay 5 life: At the beginning of your next upkeep, gain 6 life.
Escape Game
3W
Instant
Remove yourself from the game. Choose a Libation you own not in the game and put it in your hand.
Frankencense
W
Sorcery
Return target creature card from your graveyard to your hand.
Gainful Exercise
1W
Sorcery
Gain 4 life.
Online - As long as this card is in your hand, whenever a player plays a spell, you gain 4 life. (This effect applies online.)
Gizmo
1W
Creature - Mogwai Legend
Whenever Gizmo is the target of a blue spell or an ability from a blue source, each other player puts a 1/1 black Gremlin creature token into play.
2/3
Glorious Bureaucracy
Enchantment
1WW
Spells and activated abilities cost an additional 1 to play.
Gold
W
Instant
Prevent all combat damage that would be dealt this turn.
Great Wall
2W
Enchantment
Creatures with Plainswalk may be blocked as though they didn't have Plainswalk.
Han
2W
Enchantment
At the beginning of your upkeep, sacrifice Han unless you pay WWW. If you pay, put two 1/1 white Soldier creature tokens into play. They have First Strike.
At the beginning of your precombat main phase, you may add WWWW to your mana pool.
Hungry Hero
3W
Creature - Human Soldier
T: Destroy target Beast.
2/3
Infuser
W
Creature - Human Cleric
Prevent all damage that would be dealt to creatures you control from artifact sources.
1/1
Invitation to Jog
3WW
Enchantment
Sacrifice a land: You gain 2 life. Any player may play this ability.
Kanamara Matsuri
1WW
Enchantment
Humans can't attack.
Kirin
2W
Creature - Libation
Sacrifice Kirin: You gain 3 life.
1/3
Knight in White Satin
WW
Creature - Human Knight
As Knight in White Satin comes into play, choose a color. Knight in White Satin has Protection from the chosen color.
2/2
Leave No Trace
6WW
Enchantment
Creatures you control are unblockable.
Monk Idealist
2W
Creature - Cleric
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
2/2
Myrrh
W
Instant
Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Not-So-Great Wall
3WW
Creature - Wall
(Walls can't attack.)
Not-So-Great Wall can't block Nomads or Barbarians.
0/5
Ogami Itto
5WW
Creature - Human Samurai Legend
Ogami Itto is indestructible.
4/3
Oh, the Humanity
2W
Enchantment
All creatures are Humans in addition to their types.
Opal Rooster
W
Enchantment
When an opponent plays a creature spell, if Opal Rooster is an enchantment, Opal Rooster becomes a 1/1 Bird creature. (It does not have Flying.)
Opal Spider Monkey
WW
Enchantment
When an opponent plays a creature spell, if Opal Spider Monkey is an enchantment, Opal Spider Monkey becomes a 1/1 Ape creature with Forestwalk.
Opal Two-Faced Cat
2W
Enchantment
When an opponent plays a creature spell, if Opal Two-Faced Cat is an enchantment, Opal Two-Faced Cat becomes a 2/2 Cat creature. It can't be blocked except by two or more creatures. It may block an additional creature.
Opalescence
2WW
Enchantment
Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
Ow, My Eye
2WW
Enchantment
X: Prevent all combat damage that would be dealt this turn. Ow, My Eye deals X damage to you. (X may be zero.)
Purifying Bath
W
Enchant Creature
Enchanted creature can't be the target of spells or abilities.
Red Ward
W
Enchant creature
Enchanted creature has Protection from red. This effect doesn't remove Red Ward.
Righteous Charge
1WW
Sorcery
Creatures you control get +2/+2 until end of turn.
Ronin
1W
Creature - Human Samurai
2/2
Seven Samurai
4WWW
Sorcery
Put seven white 3/3 Samurai creature tokens into play.
Shinobi
3WW
Creature - Human Ninja
Shinobi comes into play with a super counter on it.
Remove a super counter from Shinobi: Destroy all creatures other than Shinobi. They can't be regenerated.
2/2
Shogun's Armor
1WW
Enchant Creature
Enchanted creature gets +X/+X where X is the number of cards in your hand.
Sister Street Fighter
2WW
Creature - Human Girl Legend
Comely
4/4
Straw Man
2WW
Creature - Vegetable Golem
Redirect to Straw Man all damage that would be dealt to you.
0/6
Sunpower Ouphe
4WW
Creature - Ouphe
Flying
At the beginning of your upkeep, draw a card.
4/4
Unenchant
W
Instant
Destroy target Enchant Creature. Draw a card.
Utseki's Cunning
W
Enchant Creature
When you play Utseki's Cunning from your hand, draw a card.
Enchanted Creature has First Strike.
Utseki's Strength
W
Enchant Creature
When you play Utseki's Strength from your hand, draw a card.
Enchanted creature gets +1/+2.
War Recruiter
W
Creature - Human Soldier
Creature spells cost you W less to play. This effect reduces only the colored amount of mana you pay. (For example, if you play a creature with mana cost 1W, it costs 1 to play.)
1/1
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